Dogfighting Basics: Keymap Postings (tb3)
Nic's RGN Post
Rec.games.netrek
May 13 1998, 12:00 am
On Wed, 13 May 1998, Shawn McKisson wrote:
> In relation to Fred's post, would anyone care to share their "optimized"
> keymap? Surely several people have found ones that work quite well, and
> since there is no sense in reinventing the wheel..
I don't think there is a universally optimal keymap. You will have to find out what works best for you.
One of the weirdest keymaps and buttonmaps around is probably Lauer's:
buttonmap: 122%3p4s5x6g7f8d9gawb]cg
keymap: qzamzx<owzsbxxeRdpc;rDftvit]gdb[y_h^n<u}j>m{ifk0,Iorll.m`00)
$$eWwQw|Qpk;l'l\l[ ]h/XDpGdH^>oSbZ2A%
(ed - this is a pull from rgn using deja/google news, these signs are odd enough to make me think something didn't translate right despite Nic's comments - checking)
They kinda speak for themselves, but what's most odd is that he has speed on his mouse. Button 1 is warp 2, button 2 is maxwarp and button 3 is turning (p is turning remapped which you can see in the keymap). He also relies on shift, ctrl and shift+ctrl, which I could never do -- I don't think it's fast enough and not reliable enough.
My thoughts on creating a keymap is that you will want to rest your
fingers on the buttons you need to access at the shortest time. I rest my
left hand on
When designing your keymap, you will also have to remember that one finger can only press one button at a time. Therefore if you, for instance, have torps on <f>, you will not want to have some function you want to use while torping on <g>, <r>, <t>, <v> or <b> which are the keys you also use your index finger to hit.
I believe in keeping phaser, turning and something else (I used to have info when I was on a three button mouse) on the mouse.
Important keys to think about when designing your keymap:
a) Warp keys.
Speed changes while dogfighting is crucial, so therefore you will want
to have warp keys as close to your
I also have "warp 2" on <q> which I use when I need a good orbit (and never while dogfighting).
b) Tractor/Pressor
Don't use toggles when it comes to tractor/pressor, if you do you will
find yourself seriously crippled when it comes to dogfighting in high lag.
In an intense dogfight, you will have to use your tractor/pressor more
than 75% of the time. In really intense and quick dogfights (<10 second
dogfights) I use my tractor/pressor the entire time, which is perfectly
alright since the tractor/pressor takes so little fuel
I have "turn on tractor" on <d> and "turn on pressor" on <g>. I find this is really good because since I am an aggressive dogfighter I will want to fire (I have torps on <f>) and tractor at the same time. Since I have pressor on the same finger as torps, there will be a one tick delay between my pressor and torp stream, but that is perfectly alright since pressor is most often a defensive manouver used to push yourself out of the enemy torp stream, and should you torp while pressoring out of an enemy torp stream, the enemy will have a very easy time dodging.
I have "turn off tractor/pressor" on e.
c) Weapons
The torps and phasers are probably the most important thing on your
keymap. These two you will want on the most easiest accessible keys. With
a good keyrepeat, it is very easy to throw good torp streams, so therefore
I want my torps under my left index finger (<f> on my keyboard). I want my
phasers under my right index finger (left mouse button), so that I can
keep a rapid pace with my phasering.
I don't believe in using the plasma in a CA in any other occasions than just for fun (since it uses almost a third of the CA fueltank), so therefore I have my CA plasma on <t>, which is not too far away but still not super-fast accessible either.
d) Keymap
My default (CA) keymap looks like this:
keymap: q2roW]yeuwfttfg^e$d_ da%s3wsnrvomX~m!cc{C}rljm
I hope this helps.
Regards,
Niclas